Left in Japan 12 – Game Sack

Published by Jan Heaney on

Left in Japan 12 – Game Sack

(Game Sack intro theme) – Hello and welcome to Game Sack. You know, I’ve always wanted to make at least 12 episodes showing games that were never released outside of Japan. Kind of a weird number,
but hey, here we are. Anyway, I think I’ve got some
good ones for you this time, like this one, playing on
the TV in the background. You know what game that is? No? Well you’re about to get told! First up is Cyborg 009 for
the Super Famicom by Interbec. I think I pronounced that right. This is based on a manga or an anime which I’m not familiar with. So there are nine cyborgs, and I’m guessing one of
them is a baby cyborg, or maybe the professor cyborg. At the start of each mission, you choose three characters from a selection of eight cyborgs, at least I’m assuming they’re cyborgs, since they all have
numbers like 004 or 009. You can switch between them at any time by tapping the L or the R button. They each have different abilities, although it might not really
seem like it at first. For example, Cyborg 009
here shoots an electro gun. In fact, most of the cyborgs
shoot this exact weapon. However, each character
has their own special move as long as you have enough
energy in the special gauge. Cyborg 009 can run really really fast for a short time. Cyborg 004 can shoot a spread weapon which will crumble rocks. Cyborg 001 can float as well
as fly with rocket boots. Some characters don’t seem to have a special ability when
you press the button, but that’s because they’re not
in the correct environment. For instance, this blue guy
can’t really do much on land. However, you’ll wanna select
him if you go underwater, because he’s the only one
who won’t slowly lose health, and everyone shares the same life bar as well as the same special meter. He can also float and swim underwater if you press either of
the special buttons. Because of this, certain characters are often forced on you in a given stage just to make sure you have one cyborg who has the power to make it through. You can still choose
the other two, though, and I always like making sure I have number 004 and 001 on my team. Within each stage are icons
to collect for experience as well as a few here and there that can refill your HP,
special, or even both gauges. Each stage has three
rounds plus a boss fight. After a boss fight, you can
assign the experience points among your characters
to help improve them, but you need to use the L and R buttons to switch between them,
which is weird, honestly. But it’s not a big deal. The control can feel a bit goofy at times, and often it feels like
I’m not touching the enemy with my weapon. The first time I beat
the second stage boss, my team was rounded up, exited the screen, and that’s it, black
screen, the game crashed. What the hell? I started over from scratch, and fortunately the game
never crashed again, but that was pretty odd. The graphics aren’t bad most of the time, but certainly aren’t among the best you’ll see on the Super Famicom. These moving diagonal shadows look weird, and I’m not really sure what
they’re supposed to represent. The music is pretty good,
and I like the quality of the synthesizers used in most areas. (fairly good synth music) Overall, this is a pretty
fun, if quirky game, that’s above-average
and worth checking out. (atmospheric music that makes
you feel chilly and wet) Since we’re here, we
might as well check out Cyborg 009 on the Mega CD, which of course is known as the Sega CD in North America. This version was developed by Riot, and published by Telenet. It’s still a side-scrolling platformer, but this time you only play as 009. I can’t discern what’s really
going on with the story. You hit a girl that has
bug eyes with your car, and then nurse her back to health. Then she causes lots of trouble for you by trying to kill you, but eventually, you win her over to your side, I think. Then some bad guy wants to add her to his collection of bug-eyed girls. Eh, makes sense. Honestly, there’s almost more time spent on cutscenes then there
is on actual gameplay. And the gameplay feels super weird, it’s very fast and twitchy. You shoot an electro weapon similar to the Super Famicom game, but I like this one
better because it’s fast and it goes across the entire screen. You also have a dash move
called “Cut the foods” because that’s what he yells
each and every time he does it. – Cut the foods! – [Joe] You’re briefly
invincible when you do this, so you’ll need to do it if you wanna survive a lot of boss fights. You’ll also need to cut the
foods when jumping sometimes, as some jumps are way more
tricky than you think. – Cut the foods, cut the foods! Cut the foods, cut the foods! – [Joe] There’s even a
few self-scrolling stages that move super fast where you need to fight another character. You’ll definitely need to use your cut the foods here. – Cut the foods! – [Joe] Seriously, though, there’s not a ton of gameplay here. It’s here, it just feels like everything is really small and short,
that’s what she said. The graphics are fairly
average for the system, and take absolutely zero advantage of any of the Mega CD’s special features. Well, except for the cutscenes,
which are well animated. The sound itself could’ve used more work. For example, when you cut the foods, it’s panned more to the
right for some reason, no matter what side of
the screen you’re on. Same with your scream if you get hurt. – Cut the foods! – [Joe] Still, here’s a
platformer on the Mega CD, an actual game that has zero FMV. You can play it without
knowledge of Japanese, and that goes for the Super
Famicom version as well. Check it out if it looks
interesting to you. Overall, I think I like the Super Famicom version a hair more. Just a hair. (dramatic music) – Cut the foods, cut the foods. Cut the foods, cut the foods. Cut the foods! Cut the foods! Cut the foods, cut the foods! – [Joe] This is Chain
Dive for the PlayStation 2 brought to you by Sony themselves in 2003. You play as a dude named Shark, and it seems the world is
being invaded by alien bugs, and of course only you can
save it, all by yourself. I mean this is a video game, after all. And yes, that means
you need to also rescue many helpless women who
are randomly in distress throughout your exciting adventure. This game is entirely 2.5D,
and you can only wander back and forth up and
down, but not in and out of any given location. This game is also very weird. You see, there are these green orbs that you need to latch onto
in order to propel yourself. You do this with the R2 button. It’s like Bionic Commando in a way. You can also double jump in order to get a bit more momentum going if you need it. Fortunately, these green orbs are conveniently scattered
everywhere in midair that you might need them. Thanks, whoever put all these here. Overall, it’s frustrating
navigating each area by latching onto the green orbs. Fighting is also pretty weird. You have an ice sword and you can’t just slice enemies to death like you want to. This game wants to be much
more complicated than that, because more complicated means more fun. Once you slice an enemy
one, two, or three times, it turns into ice, or maybe
I need to dash into them while slicing to turn them into ice, I really haven’t been
able to figure this out because it’s not very consistent. Anyway, once they are ice, you can latch onto them with the R2 as if they were a green orb. Do this and dash into them and break them apart, they die. If you’re a loser and
can’t do this in time, your nefarious enemies
will free themselves from their icy tomb just
to resume attacking you. So don’t be a loser. Instead, be perfect. Lastly, you have a mega powerful attack which freezes all nearby
freezable objects. You then zip back and
forth breaking them all. It’s actually pretty cool. You have a gauge that
limits the number of times you can do this and it
refills at you kill enemies. The controls are hard to
learn, hard to get used to, and even harder to master. But, once you get at least
somewhat used to them, the game does actually become enjoyable. You don’t have to defeat
all of the enemies to complete a mission, at
least not most missions. Most levels have slightly
different objectives. Like this one, where you
need to work your way up to the top of this spinny thing. It’s harder than it looks, trust me, but I actually really enjoyed this level. Or this one, where you
need to find buttons all over the level. You need to stab them
with your sweet blade to activate them, which
can be kind of tough if alien bugs are attacking you. These light up the towers,
and once they’re all lit you can go to the next place. Or this one where there’s
a bunch of helicopters slowly floating up in order
to get outside of this dome. You need to keep them
all alive as alien bugs keep attacking them. Fortunately, the game lets you save often, and you can retry as many
times as you want if you fail. I’ll be honest, I died a lot, and each time I did, I wanted to retry because I felt that I could figure it out if I just gave it one more go. The graphics are pretty
bland most of the time. I say most of the time because sometimes, they’re even more bland. The good news, though, is that everything moves fast and runs at 60 frames per second. Or fields per second,
since it’s interlaced. The music is quite enjoyable. The rest of the game kind of
feels like a budget title, but the music sounds like
something you might hear in a more polished release for sure. (exciting music that improves
the quality of your life) Still, this game has a
lot of potential here that sadly wasn’t quite realized. It’s still worth a play, though, as it’s certainly interesting. (energetic music which
increases your excitement) You know, I’ve always been
interested in this next one, and it almost got an
international release, but no. It’s by the same people
who brought us hit games like Outrun, Afterburner,
Sword of Vermilion and Shenmue. I actually had to illegally burn a DVD just to show you guys this game. That’s right, I’m risking
jail time for you! (hella sweet music) Here’s Rent-A-Hero No.
1 for the original Xbox, released only in Japan in late 2003. This is based on the Dreamcast version, which was also only
ever released in Japan. That version was a remake
of the Mega Drive title Rent-A-Hero which, you guessed it, was only ever released in Japan. Believe it or not, the Xbox version was being readied for a
North American release, hence the English text you see here in this leaked version that I’m playing. Anyway, in the beginning
you order a pizza, and instead they deliver
some combat armor to you. Eh, happens all the time. You test the suit by beating up your dad who’s dressed up as a
dollar store Godzilla. After this, you decide to
become a hero for hire, hence the title of Rent-A-Hero. You have a neighborhood
that you run around in, and as the game progresses, you’re able to visit more places. You’ll have to memorize
where everything is, because there’s no map to be
found anywhere here at all. One of the first things you need to do is hand out a bunch of flyers. This is pretty boring,
honestly, just like Game Sack. There’s plenty of stuff like this that has been added to the game to make it feel longer than the original. Eventually, you’ll get
more interesting missions to partake in like making deliveries, or transferring some money to a bank. Don’t worry, though,
because you’ll eventually get to deal with things like
an exciting bank robbery. You can check for new jobs
using your sweet Sega Creamcast at home to see what exciting opportunities are waiting for a hero like yourself. You’re also able to save your game here. You’ll get into some fights, and they’re pretty easy
to figure out what to do. Granted, it’s certainly no Virtua Fighter. Sometimes the controls
feel weird here and there, and it can be difficult
to pull off a move. You automatically face the
enemy that’s closest to you, or whoever the game thinks is closest. You can fight with or without your suit, but obviously you’re gonna be way more powerful if you wear it. Eventually, the battles become random as you run around instead
of simply being prompted by the story like they
are early on in the game. Still, the battles are
usually quite winnable despite the lack of polish. There’s lots of places
to wander in and out of and it’s always fun exploring inside a few of the buildings. There’s often some cool places to find hidden out of the way in a corner. And sometimes you just gotta sit down, relax, and let it all out. Hey, why did it flush, I wasn’t done! There isn’t even anything in here to read. Oops. One thing to keep in mind
is that you need batteries to power your suit and
it doesn’t take long for them to run out. Not only that, but you
need to deposit money into the bank in order to keep your suit. Speaking of batteries,
some women in this game really, and I mean really,
like talking about batteries. I just can’t fathom why! The quest itself honestly
isn’t as exciting as it could be. I mean I don’t mind doing mundane things, but it’s often not clear what the hell you’re supposed to even do. For example, you’re told
to patrol the streets in a certain area. Okay, so you go do that. You get into tons and tons
and tons of random battles, but there’s no indication of any progression in the game at all. It turns out that you actually
need to go inside of the bank to fight the bank robbers
that I mentioned earlier. Nobody ever tells you
to check out the bank, you’re just told to patrol the streets. Perhaps this is one of the things that would’ve been fixed
with the translation had it gotten an actual
North American release. As far as the controls
go, they’re pretty stiff. There are no analog controls at all, even when you’re just walking around. This makes wandering
around more frustrating than it needs to be. Moreover, you have absolutely
no control over your camera. It takes care of itself and
it does so at its own pace, and that pace is slooooow. Graphically, you can tell
this was a Dreamcast game at one point. It certainly doesn’t push the limits of the Xbox in any way. This game uses the same engine
as Sega’s SpikeOut games. Comparing it to the Dreamcast version, they look pretty similar. Yeah, I know the Dreamcast
looks a little sharper here, but that’s because I
have the sweet DC HDMI and the Xbox was captured
using the Framemeister, which doesn’t like 480p
very much for some reason. And yes, this one runs in 480p. Everything also runs at
60 frames per second. As far as sound goes, there’s
a few arranged versions of the tunes that were
in the Mega Drive game, but honestly, they get old pretty fast. There’s also lots of ambient sound like traffic noise even
though you don’t see any traffic at all. (car horn beeps) Not exactly what I would describe as an amazing audio experience, but not bad enough to make
your skin crawl or anything. Overall, the game isn’t bad, but I really wish it were more exciting. Still, it’s quite weird
that it never saw release outside of Japan. (upbeat yet repetitious music) (super exciting action music) This is Metal Stoker for
the PC Engine from Face, released in 1991. There are tons upon
tons of PC Engine games that were only ever released in Japan, but it can be kind of hard to find one that’s not an RPG or a spaceship shooter. So, how ’bout a multidirectional
tank shooter instead? This one is fairly cool, it’s basically a poor man’s Granada. And in case you didn’t know, Granada was a game on the
Genesis and Sharp X68000. Anyway, in this one, you move
around in eight directions, and you can shoot in all of
them by pressing the II button. If you press the I button, it locks you in whatever direction
you’re currently facing in order to strafe. You then press that button
again to unlock yourself. Sounds pretty simple, but I found it kinda tough to get used to. You sometimes forget if
you’re locked or unlocked until you start to move again. Certainly sounds like an
easy thing to remember, but trust me, you’ll get mixed
up in the heat of the action. I would’ve preferred it if you held down button I to strafe and it fired while you were doing it. But they didn’t ask me. Other than that, the
control feels pretty good, and that’s literally all there is to it. You can pick up lots of different weapons. Some are pretty good like this one which also fires behind you. Others are bad like
these mines that you lay. Or this tiny little shield thing which is your only offensive
weapon at this part. Usually, once you destroy
enough of a certain thing, the exit will open up and you’re
prompted to proceed to it. Many areas introduce interesting traps, like this room which will only let you proceed a certain way. You can’t see where you can or can’t go until you run into a barrier
which stops you from moving. Each site is pretty big, often
with several different areas to work your way through. And of course, there’s a
boss fight to top it all off before going to the next site. You can take a couple of
hits which will stun you, but the third hit will
end your little tank life. You have three lives and
also three continues. Good luck, because this
game can eat up your lives really fast if you’re not careful. The graphics are pretty good, with some really nice
use of color all around. There’s also quite a bit of variety between the different sites. The music and sound aren’t bad either. There are some voices that
can be difficult to understand but I think this was intended since it’s more of a robot voice. One voice prompts you to
go to the exit by saying “Go, go.” And I think the other
one is saying “engine” when you’re down to your
last hit before you die. Yeah, it sounds like engine to me. This is a fun little game that offers up quite a bit of challenge and it’s no surprise
that it didn’t come out in North America for the TurboGrafx-16. I mean very few things did. (exciting music that makes
you thankful to be alive) You know, I’ve always liked
Transformers as a kid, and I kinda still do. And no, I’m not gonna cover the
Famicom version of the game, but instead one that I
didn’t even know existed until you guys told me about it. You know, I’m glad I’m
holding Dive Bomb here instead of Devastator. In case you didn’t know, this entire scene is green screened, and Devastator is almost,
well, entirely green. I wonder what that would look like. Why don’t we find out? Here you go. Well, hm. (kick-ass music which will
prompt you to subscribe) How about Transformers,
released on the PlayStation 2 in 2003 from Takara and Winkysoft. Heh heh, Winkysoft. Yes, there are three Transformers games released outside of Japan on the PS2, but none of them are this game. This one is based on the
original Transformers, or G1 as they’ve become to be known. Since it’s a Japanese game, some things are different, like the names. Optimus Prime is known
as Convoy, for example. The good news is that you
can set it all to English in the options screen. Then the names become what
you expect them to be. Optimus Prime is still Optimus Prime. This is one weird action game. The cool thing is that
you can play as either the Autobots or the Decepticons, though the story and gameplay
remains largely the same between their campaigns. You start off being able to choose from three different members
of whichever team you choose. You control one while the
other two fight beside you. You can also choose formation, which seems entirely unnecessary, as you all just wander around anywhere you want during a battle. However, you’re trapped
between invisible walls until you defeat all of
the enemies in most cases. You have a basic punch and a basic kick, and that’s what you’ll be
using most of the time. You can also press both
buttons at the same time for a more powerful attack, but it uses energy. You can transform into your alt mode, and this has its own special
attacks which can be useful. However, you can’t stay
transformed very long, because the developers don’t
want you to have too much fun. Sometimes I’ll transform only to automatically transform
back into my robot mode again and again. What’s more is you’ll often
get attacked from behind by tons of enemy clones, and you can’t really do much about it. You have to turn around
before you can fight them, and that’s far easier said than done. It’s incredibly annoying. Occasionally, I’m able to do
a leg sweep to get out of it, but it seems rare. You don’t know how much I
had to hunt for this footage of me doing it right here. You collect experience and energon and you can use all this
to power up your characters ever so slightly between the stages. There’s almost as much story
here as there is gameplay. Unfortunately, they didn’t get any of the original voice actors,
and some of the voices here are a far cry from the original. – [Megatron] Hahaha,
you fell into our trap all too easily, Optimus Prime. – That voice! It must be Megatron! – [Joe] No, I don’t think that’s Megatron. Anyway, everyone talks pretty slow, and honestly it sounds poorly done compared to the cartoon. – You’ll have to face me now. Prepare to be hurt! – Get out of my way, you old tin can! – [Narrator] Right, this is it. – [Joe] At least they got the transforming sounds right, though. (Transformers sound) The music is generic,
but it’ll do, I guess. (rock music, but generic) Graphically, it’s a tad rough, but at least the characters
look like they’re supposed to, and I appreciate that. Still, I can see why
this one wasn’t released outside of Japan, as it really isn’t that good of a game at all. While certainly not amazing, the game called Transformers
from Melbourne House and Atari that we got internationally
is infinitely better. This one is based on the
Transformers Armada series, which I’m not familiar with at all. They seem to love ripping off lines from the G1 universe, though. – I would’ve waited an eternity for this. It’s over, Prime. – [Joe] That’s because G1 is awesome. Also, Optimus Prime is here, or at least some form of him is. Anyway, this game is
well-designed for the most part. It’s linear, but it still gives
you the feeling of freedom. It even has a widescreen
mode, which is cool. All that makes the Japanese-only game here feel so much worse in comparison. While I personally do
prefer the G1 series, I’ve got to admit that this game here absolutely falls flat. (average-quality rock music) Remember Shockman on the TurboGrafx-16 from Masaya and NCS? Of course you do. Well, unless you don’t. It’s basically a Mega Man lookalike that doesn’t exactly play like Mega Man. Anyway, it was the second game in the Shubibinman series, and I guarantee you I
am mispronouncing that, but that’s okay, life goes on. Everything doesn’t have to
be pronounced perfectly. Anyway, I’m just gonna
call him Shoe Bibbin’ Man. The first game was only released in Japan on the PC Engine and you use a sword instead of a rapid fire arm cannon. It’s much more simple-looking and it features stiff controls. But the game I wanna talk about here is the third game, and it’s called Kaizo Chojin Shubibinman 3. Just rolls off the tongue. Anyway, this one is for the PC Engine Duo, which means that it’s a CD game. You once again have a sword
just like the first game, so it won’t remind you of Mega Man at all. You can also hold the attack button down for a short time to release
a moderately powerful ball of energy which can be slightly controlled after you shoot it. Right away, I’ve gotta
say that the visuals here are hugely improved over the second game, which itself was much
better-looking than the first. There’s plenty of parallax effects here which will make you think the console has two independent background layers as it doesn’t look like it
was faked with sprites at all. They did a tremendously good job here. Gameplay-wise, it’s pretty fun, if a bit easy. Just like the first two games, you can choose to play as
either a dude or a dudette. Your life bar is located
at the top of the screen, and each time you take damage
you get stunned for a second, which is annoying at first, but you get used to it soon enough. You only have one life, and
if your energy runs out, well, it’s game over. While you can continue, you
do get sent back pretty far. But you see all of these brown capsules that certain enemies are dropping? If you grab 100 of these,
you’ll be able to continue right where you die once
without having to go back. There’s also other kinds of capsules that you can collect which
will refill your life or even extend your life bar. There’s even a cool shooter stage similar to the second
game, just not underwater. Despite how polished the visuals are, the game somehow feels a touch unfinished. I’ve encountered some
glitches here and there, and the control still
seems slightly rough. For example, controlling your jumps can be pretty tough sometimes. Not that it matters much, because you’ll blow through
this game rather quickly. I’ve already mentioned how
much I like the graphics, and the few cutscenes that are in here are well-drawn and look good, though they don’t animate much at all. The music is good enough. Some of it’s actually very well-done. However, I wouldn’t say that it’s one of the best CD
soundtracks on the console. At the same time, though, it doesn’t really need to be. It’s a good game, and it’s the best one in the four game series. (fairly exciting music) Wait, did I say four games? Why yes, there’s also Shubibinman Zero for the Super Famicom. This was released in 1997 on
Nintendo’s Sega Channel ripoff called Satellaview. Actually, it’s not a
ripoff, I only said that because I thought your
keyboard looked a bit cold. Anyway, this one is still a 2D platformer, but you don’t use your
sword or an arm cannon. This time, you use your fists, because this is a more
gritty, more real Shubibinman. It’s not, you just happen to be boxing your foes to death this time. You can still hold down the attack button for a charged attack
that’s useful sometimes. There’s not a whole lot here that will remind you
of the previous games, save for a couple of
items that you can collect to restore your life and
extend it or whatnot. Speaking of items, every
enemy drops something, so you’ll be collecting
things like Super Famicoms, game cassettes as they call ’em, and even squirrels. The platforming here is pretty
fun, and it feels smooth, but honestly I got a tiny
bit bored after a while. The graphics are good, if a tad basic, and the music is okay. It’s an interesting game that most people didn’t get to play. Developer Masaya lasted until 2014 when they were absorbed by
a company called Extreme. They never bothered to make
any more games in this series. (ominous, reverby music) (triumphant music) Well there you go, more games that were never released outside of Japan. You know, in 12 episodes of this, we’ve covered more than 80 games that were left in Japan. Certainly there are many, many more, but do you think any are
still worth talking about? If so, let me know which ones, and in the meantime, thank
you for watching Game Sack. (Game Sack outro theme) – Look at me, I’m Devastator. G1 Devastator, that is,
and the best Transformers are the G1 Transformers. Only cool people prefer the G1 series. All the other non-G1 series are dumb and it should be illegal to like anything but G1 Transformers, fufufu! – Look at me, I’m a bigass Devastator, and I’m definitely not G1,
but I kick all sorts of ass! Hell, I’m way better than you are. – What, no way, what series are you from? – Hell, I don’t know,
I don’t pay attention to that kinda crap. This guy here thought I
looked cool so he bought me. – Hey guys, no breaking
the fourth wall here. You argue amongst yourselves. – Yeah, but you’re still
made to at least look kinda sorta like me, which
means that G1 is the best, and everyone who disagrees
should be put in jail and stripped of all their rights! – You’re an idiot, I have way more points of articulation than
anything in the G1 series could ever dream of! You look bad and you should feel bad! – I think the big takeaway here is that I’m a grown man
playing with Transformers, and I love it. – I’m gonna get you! – No, I’m gonna get
you, I’m gonna kill you!


Game Sack · March 1, 2020 at 8:35 am

What are some games that never were released outside of Japan that you'd like to see covered?

1903tx · March 1, 2020 at 6:58 pm

@21:24 Was the score done by Keith Emerson?

MrFairhill · March 1, 2020 at 6:59 pm

Cut the foods!

John Ellis · March 1, 2020 at 7:04 pm

"So don't be a loser, instead be perfect…… CUT THE FOODS!"

Nitroxity · March 1, 2020 at 7:06 pm

As far as Winkysoft goes, they were much better at developing 2D games. Definitely check out Macross Scrambled Valkyrie and Ghost Chaser Densei if you haven't already. Tough as nails but fair, top of their class SNES STG and beat-em-up respectively. Kickass music, too.

Andrew Fryer · March 1, 2020 at 7:14 pm

Wow, Rent a Hero looks like a proto No More Heroes. The wrestling moves, the toilet, the way you get your gear at the start.

Johnny Proctor · March 1, 2020 at 7:14 pm

So which cyborg is James Bond 007?

Giga Force · March 1, 2020 at 7:14 pm

ChainDive's complicated gameplay (at first) reminds me of GunValkyrie.

Cripout247 · March 1, 2020 at 7:18 pm

Hey joe that Transformers tatakai is so underrated & how u get it to look that good? As for me i'm playing it on my fat Japanese ps3 bc & it doesn't look this good & u was knocking it too hard it looks way better than that armada 1 u saying its way better that's where i have to disagree with u Transformers tatakai looks like a arcade game that other Transformers game crapmada looks like a typical ps2 game like shinobi & Transformers tatakai looks like Ninja Gaiden on the original Xbox really pushing the ps2 also a Japanese Transformers anime game armada made by a Australia company Melbourne House can't do anime it has no anime look, 7 real Transformers, Tatakai has 108 also generic clone army not Transformers & generic recycled minicons doesn't match the show also Devastation looks like a next gen cel shaded Tatakai dare to compare i did.

The Deadpool Who Chuckles. · March 1, 2020 at 7:19 pm

What happens when you use Megatron in the first transformers game? He turns into a gun, so hows that work?

Itadaki Hokkaido · March 1, 2020 at 7:20 pm

So many many games & so little time

Dustin Nunn · March 1, 2020 at 7:25 pm

I am a HUGE Transformers fan.

kevinerosa · March 1, 2020 at 7:27 pm

食べ物を切る! 食べ物を切る!

Lar's Gaming Channel · March 1, 2020 at 7:29 pm

Huh, figured the TV in the back had a greenscreen for the footage, but guess it makes more sense to do the whole thing

stealthRUSH · March 1, 2020 at 7:35 pm

one of the main reasons why I bought PCE was for the Shockman series back in 2009. Metal Stoker was another game I spent a good time playing. Great choices

Shinobi Wolf · March 1, 2020 at 7:44 pm

"Don't be a loser. Instead, be perfect."
Good life advice from Joe.

John Aguilera · March 1, 2020 at 7:47 pm

Pretty sure optimus is voiced by alucard from sotn

Caleb · March 1, 2020 at 7:47 pm

Joe gets devastated with so much alone time at the end.

Kevin Driscoll · March 1, 2020 at 7:58 pm

Joe, this series was essential when you started it because there was no internet. Not so much now. I still enjoy it, though.

Mzu5000 Mzu · March 1, 2020 at 8:06 pm

Those games are aaaaaasssssss you can't pass trough what were they thinking 👹👹👹🥳🎉🕹🤔🤨🙃

Big Duke · March 1, 2020 at 8:21 pm

This episode's skit is why Trump won.

BaltousPrime789 · March 1, 2020 at 8:24 pm

Be geek, be proud.

Brent Chayka · March 1, 2020 at 8:26 pm

Rock Music, but generic.

Destructo Disk · March 1, 2020 at 8:26 pm

I'd like to see what the GameBoy version of Destiny of an Emperor was like. It's was sadly left in Japan.

Lunitaproductions · March 1, 2020 at 8:30 pm

0:27 thanks for asking, I'm a weeb

Swordslinger1999 · March 1, 2020 at 8:35 pm

Still waiting for that Xbox 360 centered episode Joe.

Jeff Allison · March 1, 2020 at 8:43 pm

The music on the first stage of Chain Dive is epic. Awesome vid Joe.

M. P. Barnett · March 1, 2020 at 8:46 pm

It is fun to cut the foods in public, even with a friend! Cyborg 009 taught me about life. Joe taught me about being a pirate. He is currently awaiting parole over a single DVD.

DEKUtheKID · March 1, 2020 at 9:03 pm

Cyborg 009 is a great anime I would have loved to play that growing up

2071Johnny · March 1, 2020 at 9:09 pm

Any still worth talking about? Let's see:

Idea no Hi (SNES)
The GBA Bo-bobo games
Bo-bobo Dasshutsu!! Hajike Royale (GameCube)
Bo-bobo Hajike Matsuri (PS2)
Bo-bobo Atsumare! Taikan Bo-bobo (PS2 EyeToy)
Keitai Denju Telefang (GBC)
Keitai Denju Telefang 2 (GBA)

For the Love of the Game · March 1, 2020 at 9:09 pm

Nice, cotton music in the gag.

Lance Steward · March 1, 2020 at 9:14 pm

Cool shirt

DJ InYourFace · March 1, 2020 at 9:18 pm

At the risk of repeating myself: I love Game Sack. The content itself, the editing, the humor — everything is quality. Game Sack forever.

Fart Inhaler · March 1, 2020 at 9:28 pm

The blue Cyborg is actually black. I can't believe it's been 17 years since it was on Cartoon Network

The Gaming Paladin · March 1, 2020 at 9:34 pm

this makes at least the 12th time that i been mad at Japan for keeping games from us americans, and im about to the umpteenth time in regards to Europe keeping games from us.

share and share alike Japan and Europe, i can see it when it is based on cultural hits but not when its something worldwide known like Transformers.

Michael Beck · March 1, 2020 at 9:38 pm

I finally finished nostalgia 1907. I found your old post saying how much you hated it on a forum. It was a struggle to finish. Such a bad game.

FLHilde · March 1, 2020 at 9:39 pm

I'm 44 years old and I'm still playing with my transformers and I'm not ashamed of that

Noside Foxhound · March 1, 2020 at 9:48 pm

18:43 I got hit by the nostalgia train soooooo hard! ❤❤❤❤❤

Ghost · March 1, 2020 at 9:54 pm

The purple cement mixer on that big Devastator is blasphemy.

3CATT Collective · March 1, 2020 at 9:57 pm

I know you hear this all the time, but thanks for continuing the quality uploads. It’s my favorite way to pass time. I can’t count the amount of games I’ve added to my collection, strictly based on the reviews I’ve seen on this channel. Many thanks!!!!

JesusCommando · March 1, 2020 at 10:00 pm

I love Gamesack


Mahmoud Ammar · March 1, 2020 at 10:09 pm


A H · March 1, 2020 at 10:25 pm

"Cut the food's"

TheInhumanBeatdown · March 1, 2020 at 10:27 pm

19:47 The Formation option here is vague, but it determines the AI of your partners. I believe sending them up front makes them more aggressive while in the back they are more passive and some times use their guns. You can actually alter this on the fly either by the Start button or Select, I forget which.

20:16 There is an explanation here, but as I'm sure you've encountered, Transformers Takara (a name used to differentiate it from the One based on the Armada Series) is incredibly vague and generally expects you to know the controls and how to play the game before hand. The reason you're forced out of the transformation is cause you actually need enough energy to transform. It doesn't consume the energy but it is needed. Though to be fair only in rare cases such as Megatron, Galvatron, or Rodimus is it even worth transforming to use their attacks.

20:33 Only certain characters have access to the attack and then its a combination of D Pad and Attack. The game really can't be played guns a blaze and requires you to hold back and use the guard button to wait for an opening.

20:55 Its actually much worse then you think. Recall this is a Japanese game…with only an English Dub. For the Japanese Audience they need the Japanese Subtitles to understand the game and yeah the VAs are boring to grating. They're all in Country English voice actors which typically means they're just easier to get a hold of then paying for VAs out of Japan. This is made worse as most of the Voice Actors in here also did work for the english Dub of Mega Man X7…that speaks for itself.

The Game also sucker punches you into playing the game 4 times if you want full completion. You need to beat both Autobots and Decepticons twice as on the second playthrough you encounter and recruit other Transformers. But yeah its sadly not a good game, which is a shame since there are so many callbacks and references to the original series so the Writers clearly knew the source material. I'd only recommend it if you're a Die Hard Transformers fan and only after looking up controls and tips for the game.

Teluin · March 1, 2020 at 10:32 pm

Great episode, Joe! I think this is perhaps the best (or the NES one) since we lost that David guy to adulthood.

Jlh 88 · March 1, 2020 at 10:32 pm

Thanks for all the hard work 👍👌🤟

Eric Thilges · March 1, 2020 at 10:48 pm

12 in & still Dino-mite!

Randy Watson · March 1, 2020 at 10:48 pm

Lol that rentahero looks like the sims

ALberto Doriguzzi Bozzo · March 1, 2020 at 10:52 pm

Great t-shirt 👍🏼

Septer Sever · March 1, 2020 at 10:53 pm

I'm pretty sure you haven't covered these two Enix games on the Super Famicom; Nangoku Shounenn Papuwa Kun is a side scrolling action game and Violinist of Hamelin is a puzzle platformer. They are both affordable, fun games that can be played with little to no knowledge of the Japanese language.

jacob3178259 · March 1, 2020 at 11:00 pm

every time i see a left in japan episode with no sengoku basara i die aliile each time. thats 12 times i've felt my organs ROT AND DECAY

MudSluggerBP · March 1, 2020 at 11:06 pm

Nice Devastator you have there 🤟🏻🤯🤓

Javier Campos · March 1, 2020 at 11:07 pm

Cut the foods famous last words.

jokatech · March 1, 2020 at 11:18 pm

Joe Redifer was arrested following the release of this video…..

stilnoxVisions · March 1, 2020 at 11:32 pm

Is there a reason to use the Framemeister for original Xbox versus the component cables? Is it better for modern TVs whereas component outperforms on CRT?

Emmett Turner · March 1, 2020 at 11:44 pm

LOL! I instantly recognized the SFC Cyborg 009 game as a Cyborg 009 game because Sega Lord X talked about the Mega CD version in his own video two days ago. Of course, his video was also about games that were never released in the USA. I thought it was odd that he expected Americans not to know of the anime even though it was on Cartoon Network/Adult Swim. That kind of thing automatically means it had more exposure than most anime.

BigKingBacon · March 1, 2020 at 11:52 pm

Amazing skit had me crying

Kami Kamikaze · March 1, 2020 at 11:57 pm

Cut the foods! 😂

Cameron Titus · March 1, 2020 at 11:58 pm

I'm happy gamesack is still going, but I do miss Dave. Joe knows a lot, so Dave is more like me a simple man so I don't get lost in Joes very smartness. Hopefully he comes back one day more than just a cameo but until then we still like you joe 🙂

Wolfdragon92584 · March 2, 2020 at 12:15 am

PlayStation had some great exclusives. Gradius Gaiden, Darius Gaiden, Zanac X Zanac, etc.

Paul Durst · March 2, 2020 at 12:30 am

Now we need to see a Transformers Game Sack episode

RadioShadow · March 2, 2020 at 12:49 am

Joe is right! Instead of saying G4 My Little Pony is the best one, we should love all of them! Well except G3.5 where they become foals (babies) and was a really stupid idea.

Elias Yagami · March 2, 2020 at 1:11 am

A game that I DARE you to play if you have the guts to play it is Suggoi!! Arcana Heart 2 for the PS2 and believe me, there's a VERY good reason why this game was never release outside of Japan. The 1st Arcana Heart game was release in the US and Arcana Heart 3 and Love Max was release on the PS3 which those 3 games are really good. You can either put it on this next Left in Japan episode or the next Piss Poor Port episode and trust me this game will definitely scared you and your PS2 for life and it won't be pretty……

williamhowe1 · March 2, 2020 at 1:13 am

Tamara made a game, about transformers but it's really lame. Straight from the get go this game is….

Clutchyfinger · March 2, 2020 at 1:22 am

⚔ the 🥝🍞🧀

Andrew Smith · March 2, 2020 at 1:37 am

Since you're a transformers fan are you going to see the Cybertronic Spree in Denver on the 31st?

Alexandre Souza · March 2, 2020 at 1:42 am




Quib Quatch · March 2, 2020 at 2:20 am

Curious why you're wearing an Ikaruga shirt when you have said that you don't think Ikaruga is that great.

JazGalaxy · March 2, 2020 at 2:36 am

I think we can all agree that devastator was awesome

Tropic Sciurus · March 2, 2020 at 2:47 am

You guys need to see the cyborg 009 anime.

Christopher Mason · March 2, 2020 at 2:51 am

For the most part, this channel sucks…. Sorry man.

bananonymous last name · March 2, 2020 at 2:53 am

I like weirder ones. Maybe Combat Queen for PS2, Kickball for PC Engine, or Treasure Strike on Dreamcast. I know nobody's going to go and dive into Japanese video board games, but Monster Paradise on PS1 is neat, as are games like the later Momotaro Dentetsus, Proof Club on PS1, Hyokkori Hyoutanjima on Mega Drive, Tadaima Yushuu Boshuuchuu Okawari on Super Famicom…

PBBoogie99 · March 2, 2020 at 3:13 am

You should have made them kiss at the end.

Duskus Catball · March 2, 2020 at 3:22 am

Guess Devastator is too lime to affect the green screen.

DB N · March 2, 2020 at 3:30 am

Joe, you def make a bunch of our days with this channel. Plz keep them coming!

Kyudo Kun · March 2, 2020 at 3:43 am

Where's your partner? There's two of you hosting this show, right?

NOT 8 BIT · March 2, 2020 at 3:45 am

You should do a review of Game Sack for the Sack of Games.

darrentg6 · March 2, 2020 at 3:49 am

Haha, I've got the Combiner Wars Devastator as well, such an awesome set/figure.

Danny Cartagena · March 2, 2020 at 4:01 am

Where is JOE??????

Waynestarr · March 2, 2020 at 4:09 am

Bruticus was the best combiner robot from Generation One in my opinion! Combaticons, MERGE!

Tim Bitten · March 2, 2020 at 4:26 am

Heyyyy! I remember Cyborg 009 the show. It was pretty good! Check it out.

Edit: I was eating cereal and not at all prepared for “cut the foods”

Badre Bally · March 2, 2020 at 4:32 am

Oh boy, this is going to get awkward. The blue guy in the Cyborg 009 game is meant to be black, in fact every member of cyborg team is from a different country who were captured by an organisation who transformed them into cyborgs however they escaped thanks to one of the chief scientists who rebelled. The baby is 001 and has the ability of telekinesis

Ken Ess · March 2, 2020 at 4:52 am

We got a big ol convoy, ain’t she a beautiful site! CONVOY!

Jonathan Chen · March 2, 2020 at 5:09 am


Me: 🤣🤣

Spawn3X5 · March 2, 2020 at 5:16 am

Will there be a left in the arcade and japan?

BikerBenny · March 2, 2020 at 5:56 am

28:39. Here the subject displays disturbed behaviour, playing out his deranged thoughts threw figurines 🤣

preamstrikbiz0 · March 2, 2020 at 6:12 am

You know what game that is in the background

Your about to get told !!!!

AntiPseudo · March 2, 2020 at 6:19 am

considers correcting pronunciation of 'Melbourne House'
Joe: Not everything needs to be pronounced perfectly!
Well, fair enough then!

Maakun · March 2, 2020 at 7:13 am

For the next one cover the uncensored versions of Fire Emblem, wish those games would come to North America in English.

Retro Tuna · March 2, 2020 at 7:20 am

Metal stoker is a great little game i did a 1cc off it on my channel about a year a go, shubibinman 3 is great its easy but realy good fun same with the forth one but that one is really easy lol. on the pc engine check out Jigoku Meguri "bonze adventure" and Obocchama kun its a odd one.

Sega Re-trop-vieux · March 2, 2020 at 7:50 am

Great video as usual. You should talk about sorvice on the saturn, a great rpg card game or culdcept also on the saturn ( card game ). There is much more but I don’t know if you like strong Japanese rpg games ( heavy kanjis) like solo crisis on saturn

jexthegamer · March 2, 2020 at 7:54 am

I always love this Left in Japan series. Thank you!

zekossss · March 2, 2020 at 8:38 am


Jarmo Kylmäaho · March 2, 2020 at 8:52 am

Is it just me or does Optimus Prime sound like Alucard?

L · March 2, 2020 at 8:57 am

"I'm not touching the enemy with my weapon." Game Sack 2020 🤣

L · March 2, 2020 at 9:23 am

Chaindive looks fantastic…

Majin Studio · March 2, 2020 at 9:34 am

You sure he isn't saying. "Touch my Foot" Or "Touch my Boobs?" or "Cup of dudes?" maybe "What the FUUUK?"

TheJadeFist · March 2, 2020 at 10:00 am

Rockman X3, as expensive as the NTSC version is, it might as well had been left in Japan.

Mr. X · March 2, 2020 at 10:26 am

Hey, that's not Megatron! THAT'S VEGETA!

Tim McKernan · March 2, 2020 at 10:39 am

Cut the Food!!!!

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