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The desire to frame at all costs also clouds her judgement and leads to her trusting all of the wrong people. Throughout the investigation of the Phantom Thieves, she remains completely unaware that her boss is taking her for a complete fool and while she doesn't get along with Goro Akechishe nevertheless trusts his judgement regarding the Phantom Thieves and unaware that he is actually a double edged sword. She also gets angry at every single NPC the protagonist makes a Confidant with because she suspects that they helped him commit crimes as a Phantom Thief, with many innocents that happen to befriend the protagonist such as Chihaya Mifune or Shinya Odaor even people among her circles such as Makoto or Akechi being suspected as accomplices.
The reasons for her suspicions are of a petty nature, such as Mifune giving him advice to evade the law or Yoshida teaching him how to make speechcraft for his calling cards.
This also results in her more often than not getting into the way of innocents for the sake of getting a conclusion she wanted to present to her superiors, as she's easily willing to believe that Sojiro Sakurathe manager of a cafe she frequents, is abusing his daughter though Makoto suspects the same thing for a time and completely refuses to change her mind about the Phantom Thieves no matter what good deeds they do, to the point that she's willing to believe the worst of them at any time.
Sae's most consistent flaw is her hypocrisy. For all her supposed disgust of the Phantom Thieves, she's perfectly willing to resort to methods similar to theirs in order to catch them, claiming that they "can't be caught by following the rules. This trait of hers is especially prominent in her Shadow, who repeatedly states that she wishes to do things "fair and square" despite constantly cheating. Regardless of her many flaws, Sae isn't without standards or moments of compassion, a prominent example being when the protagonist was feeling fatigued over the drug injections making her feel concerned for him despite him being labeled a criminal.
There were even times when she would be worried the protagonist would pass out.
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She is also genuinely disgusted and even disturbed at the cops for inflicting such pain on the protagonist. Despite Sae's hard demeanor and strict relationship with Makoto, she loves her sister deeply and has even shown consolation for her, as it's indicated that some of her stricter attitude is born out of a desire to keep Makoto out of trouble and ensure that she succeeds.
Envious of her sister and colleagues, Sae feels they have freedom to do whatever they want, while she is stuck in a dead-end attempt to defend the court's tarnished reputation.
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This envy, combined with her growing disillusionment and frustration with her profession as a concept due to being regularly strung along by political corruption, manifests as a Palace resembling a casino and a hypercompetitive and dishonest Shadow Self hellbent on winning, desiring everyone to feel as helpless as she does while stuck in an unfair and corrupt system.
She forces the Phantom Thieves into rigged gambling games that are impossible to win fairly.
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Her distorted and pitiful worldview is shown during her battle quotes, claiming that a society must have rules and order to operate, and those who do not follow society's rules must be punished and penalized but also that it is natural and right to alter the rules to favor one side, then call the rigged victory "justice.
Despite this, unlike most other Palace rulers, Sae is open to listen to reason.
After defeat, the Phantom Thieves convince her to let go of her jealousy without stealing Sae's Treasure. As a result, Sae has an epiphany about how pointless her grudges and overcompensation are without fundamentally changing her personality by using her feelings in a more proactive way, even going as far as forming a confidant herself and helping the protagonist trick Akechi and Shido so he won't get murdered.
After Sae's father who was a police officer died in the line of duty three years ago, she has been obliged to act as her minor sister, Makoto Niijima 's legal guardian.
However, she does not treat Makoto as anything other than a burden for her to take care of, and the sisters generally do not have a good relationship with each other prior to the second half of the game. The Niijima sisters, Makoto and Sae, are raised alone by their father, since their mother died young.
Unfortunately, three years ago, their father died when solving a case.
Without a sole caretaker, Sae has to take care of Makoto alone and find a job. She felt incredibly bitter about this fate where everyone else can have a normal life while she's stuck between rigging cases against her will and raising Makoto because her father died. As a result, she came to resent both her father and Makoto, viewing both of them as a burden. By the events of the game, Sae is a public prosecutor of the Tokyo District Special Investigation Department independent from the police department responsible for the Phantom Thieves of Hearts ' case.
In the prologue of the story, she requests interrogation of the captured protagonistdespite her dismissal from the investigation by her boss. Disgusted that he has been drugged, she asks him to truthfully remember and recollect his side of the story. The majority of the game involves events based on the testimonies that he makes for her, and his goal is to have her stay as long as possible to prevent his assassination and formulate a plan to get around his demise.
While mysterious, Sae seems to care for the protagonist's welfare. Over the course of the game she recapitulates the Thieves' activities with him.
She is skeptical of his supernatural claims, such as a talking cat who can turn into a busalternate realitiesmonstersetc, demanding him to stop fooling around and get serious so she can know the truth, unaware that these childish fantasies actually are the truth. Sae first appears while visiting Cafe Leblanc before the protagonist goes out on May 4th, where she expresses concern about the mental shutdowns and the Kamoshida case, wondering how could a person's mental condition change so quickly.
She then can be seen having dinner with Makoto. Makoto asks her if her dad would support the Phantom Thieves if he were still alive. This question greatly frustrated Sae, and she proceeded to throw derogatory terms at her, up until she called Makoto a burden. This greatly distressed Makoto and Sae quickly apologized to her.
It was implied that she snapped because her father's death was what caused her to face extreme pressure to both uphold the court's reputation at all costs by rigging cases and having to become a foster parent for Makoto.
She then tells her that she will be eating dinner tomorrow, causing the Niijima sisters to have a fall out. When combined with Ann scolding her as useless, this resulted in Makoto throwing herself into Junya Kaneshiro and putting all the Phantom Thieves into debt. On July 18th, in order to investigate the mental shutdowns, Sae turns to Sojiro Sakuraan old friend of Wakaba Isshiki for help, as Wakaba researched cognitive psience and Sae attempts to get information about Wakaba's research from him.
When Sojiro refuses to cooperate, Sae threatens to bring him to family court, where he would almost certainly lose custody of his adoptive daughter, Futaba Sakuraresulting in the two having a falling out. Sae later notices the intrusion and accuses Akechi of stealing the data, offending him. In truth, Sae realized Makoto was responsible, but was unwilling to admit it.
When Akechi forces himself into the Phantom Thieves, he suggests that the gang should steal Sae's heart to stop her investigation, otherwise the Public Prosecutors Office may hold them responsible for the deaths of Kunikazu Okumura and Principal Kobayakawa.
Her sin is Envy, which turns her Palace in the courthouse into a massive, rigged casino where everything is going in the favor of the house due to rigging mechanisms, representing her view of every prosecution case as one that she must win at all costs.
There is also a member's floor which contains a pitch black maze which has no easily accessible exit and an arena that claims to only offer one-on-one battles which only the protagonist could enter but repeatedly pits him against multiple enemies.
As she does not see anyone in a distorted manner, the Cognitive existences of the Palace only appear as regular people. However, her Shadow appears as incredibly bitter, cynical and spiteful, which shocked her sister Makoto upon meeting her.
Upon receiving her calling card, Sae is infuriated that the Phantom Thieves would consider her unjust, but reassures Makoto that the case will be over soon, and they can spend time together as sisters again, comforting Makoto when she tearfully promises to protect Sae. Sae takes a phone call, and is shocked to realize that the investigation has ordered that she be placed on standby.
Shadow Sae's boss fight takes place on a giant roulette wheel which she occasionally spins to influence the battle depending on if the Phantom Thieves win a bet healing the winner, damaging the loser, and so on.
Initially, her wheel is just as rigged as her other games, with her placing a glass shield over the cups that prevents the ball from landing and ensuring she always wins.
Eventually, a member of the Thieves is sent to use their gun to knock the ball into the cup. This surprises and angers Shadow Sae, who transforms into Leviathan and attacks in a rage, declaring the Thieves won't be able to take the only power she has away from her, and removes the glass to prove that she can defeat them in a fair fight.
Makoto then manages to convince Sae to repent and make her an ally of the Phantom Thieves. However, a massive fleet of heavily armed policemen are stationing in the Metaverse's casino, in which they catch the protagonist on his way to escape and send him to interrogation.
The outcome of this operation differs depending on the dialogue choices after the protagonist has finished his long reminiscence in the interrogation room with Sae when she starts listing his confidants and party members. If he sells out his teammates or confidants during the interrogation and has confirmed to do so, Sae will leave it and promise to reduce his penalty, but Akechi will appear and assassinate him after killing a police guard and plant the gun to his hand to pretend a suicide.
Additionally, failure to meet a Palace deadline up to hers will result in the protagonist giving the wrong testimonies, and Sae leaves the interrogation room for him to recover, in which Akechi takes the opportunity to assassinate him. If the protagonist did not sell out his teammates or confidants during the last part of the interrogation, it will be revealed that the Thieves already set up a plan to trick Akechi from the get-go, since they all knew he was a traitor when he can hear Morgana talk about pancakes in the TV station and nobody that hasn't ran into Morgana in the Metaverse can hear him talk in the real world.
As the nearby police station that would be used to interrogate the protagonist is uninfluenced by her cognition and thus the police station would appear exactly like its real world counterpart and she still has subconscious control over the surroundings as her treasure is not stolen, the party thought of stealing an empty briefcase and escaping, while the protagonist deliberately lets himself get arrested using himself as a decoy.
The only thing that might make the plan fail is the police drugging him before he was sent to Sae. Using this, they were capable of making Sae trick Akechi into killing the cognitive versions of the protagonist and the guard of the interrogation room after the apprehension, both born from a part of her Palace where she has little influence in.
Upon realizing the real reason of being appointed to the case and the true colors of her boss and Akechi, Sae cooperates with the Thieves and transports the protagonist safely to Cafe Leblanc.
Sae apologizes to Futaba for putting pressure on Sojiro, and reconciles with Makoto. When the gang reveal that about the mastermind behind Akechi is Masayoshi ShidoSae admits that she had her suspicions of Shido because he gains the most from all the victims whose deaths are connected to the Palace. When the Thieves publicize their video of the upcoming heist of Shido's heart, Sae is blamed by the Police Department for the protagonist's feigned death but she begins to pretend that her heart has been stolen.
After the conductor 's fall, she is tasked with charging Shido after the latter's confession to his crimes, but because the Public Prosecutor needs a witness and Akechi has been reported missing, she turns to the protagonist which results in his confinement in the youth detention center for two months. After his allies try every way to prove his innocence in the street assault against Shido, Sae brings the good news of Shido's case and the release of the protagonist because Shido's victim who testified against the protagonist has changed her testimony.
Sae also reveals that after Shido's case has been completely settled, she will quit her current job and become a defense attorney. She believes that this is the better way to fight for justice than in the Public Prosecutors Office. On the protagonist's last day, Sae can be found outside the cafe. She gives him her business card which states that she is now a defense attorney.
She also encourages him not to become influenced by terrible adults, as the corrupt adults the Phantom Thieves despised are everywhere. Sae says he should call her if anything happens, although she is not worried about him, saying he will never lose sight of himself.
While she still cannot be romanced, the protagonist will receive a chocolate from her during Valentine's no matter what, as the protagonist always maxes her confidant. Should certain conditions have been met to unlock the third semester, Sae would approach the protagonist and ask him to turn himself to the police as a witness like in the original game.
However, Goro Akechi would reappear after his last appearance in Shido's palace seemingly unharmed and offer to testify against Shido as the culprit behind the mental shutdowns. During the third semester, she is shown to be one of the victims of Takuto Maruki 's reality-changing powers, as Makoto wished that her father never died so that Sae would not have to bear the burden as her only family and guardian.
Sae represents the Judgement Confidant which starts on July 9th and progresses automatically during her interrogation. None of her ranks offer abilities except rank 10, which gives you an ability called True Justice, an ability with no description but a row of question marks. Her Confidant can only be maxed if the protagonist answers all of her questions correctly to stay on the Good Ending route. Her Confidant does not have Ranks 7, 8 or 9, jumping from 6 to 10 upon fulfilling the Good Ending requirements.
Maxing her Confidant unlocks the fusion of Satan. While the Confidant does rank up throughout the story and the menu displays it doing so, the protagonist cannot receive Arcana Burst bonus experience for Judgement Personas until after they max it out, due to the prior events taking place in the protagonist's flashbacks, and the Confidant actually being spontaneously ranked up during Sae's interrogation.
Sae's farewell gift to the protagonist on the last day after maxing her Confidant is her Business Card which has no known effect. The item description shows that her intention to become a defense attorney has become true. Sae herself doesn't appear until Chapter 6 of the Manga.
Here she meets Akechi in a restaurant, asking him for help solving the Mental Shutdown Cases. Sae's role in the anime is identical to her game counterpart.
In addition, Sae interrogates Ren about other events too, such as the subway crash that took place the day he moved to LeBlanc. During the Phantom Thieves' attempt to steal Futaba's heart, Sae is shown confronting Sojiro more to learn about Wakaba's research.
Shadow Sae's fight has two separate phases, which begins on a roulette wheel. The player is allowed one free turn to attack her prior to starting this phase's unique gimmick. However, this is mostly pointless and it is better to conserve the party's resources as this phase can be completed without attacking. After the player has done whatever they desired for the first turn of actions, Shadow Sae will begin a roulette spin, forcing the player to either gamble HP, SP, or Money.
She will also warn you not to attack her during the spin as either attacking or forcing a debuff on her will immediately result in that character having their HP reduced to 1 so guarding, ally buffing, or healing are the only options for this phase.
No matter whichever choice is made for your roulette bet, she will cheat on the first spin. Morgana will inquire you if you caught on to her cheating and will prompt you to give your answer. You must affirm that you caught on and you noticed she is using a glass screen to manipulate the results. If you do not, more rounds will go by and you will waste time and potentially resources until you do.
You will have a Special order given that has an ally get to a vantage point to stop the cheating, allowing your remaining allies to reap whatever benefits the wheel allows either heal HP, gain money, or recover SP in that set rotation once the player has identified her cheating method. Once her ploy is discovered, she will immediately move on to there second phase where the real fight begins.
Shadow Sae's Leviathan form possesses a mixture of physical, gun, and almighty attacks. Take this opportunity to end the battle quickly before she outdamages the party.
Whenever she casts Desperation, she is telegraphing Berserker Dance in the next turn, and will lay waste to the party.
If the protagonist's current party has reached Confidant rank 8 at minimum, which lets them endure a lethal hit, it provides a good safety net if things would go awry with Desperation; otherwise, have everyone guard against it, preferably with buffs and debuffs active. Sae's first phase is exactly the same as the base version so the strategy above works exactly the same in Royal. Her second phase has changed slightly as her fight is fairly straightforward, possessing a wide range of physical, gun, and almighty as well as using self-buffs to make her more dangerous as the battle drags on.
It is safe to attack her with any element as she has no resistances nor is she weak to anything, though she does resist physical attacks.
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Her new gimmick during this phase is her Roulette Wheel imbues her with a new element to her attacks. If she shifts her elements, make sure that your party members can properly deal with them.
If the Star confidant has been established, it is wise to swap out the any party members who has a weakness to her current affinity to prevent her from gaining follow-up attacks and the protagonist should mind his Personas to prevent her from exploiting their weaknesses. Use self buffs as needed and maintain everyone's health in the event that she scores critical hits or technicals.
Let's do this fair and square. Almighty and undodgeable. This is MY world! If you want a fair fight, then to hell with the game! I'll crush you by force. Fair and square, just as you like! Who is also a maid. The local general practitioner, Takemi is living and working in exile, disgraced by a falling-out with her former employer.
Persona 5 - Judgement Confidant: Sae Niijima (All Ranks)
She is punk as hell and spends half the game feeding you experimental medicine that has drastic side-effects, sometimes knocking you out for hours at a time and leaving you with no memory of what took place.
These are your adult romance options in Persona 5. Three women at various crisis points in their careers and lows in their personal lives, desperate and lonely and vulnerable. And along come you, the player, a kid with a dangerous rep and a pretty haircut, ready to sit, listen to their problems and offer all the help they need, up to and including stealing the hearts of the men and women who have led to their downfall. On the other hand, the doctor is hot. Functionally, your relationships with these characters are no different than any other in the game.
You spend time with them, you listen, you say the right things, you go some places with them, and over time your bonds of friendship will grow. This is a high school kid. With a grown-up. There are lot of things to unpack. Aside from the obvious moral considerations present, especially when it comes to dating your teacherthere are also legal issues! And why the teacher you can date happens to also moonlight as a maid, that most well-worn of otaku tropes, and who is scruffy by day but cute as a button by night.
Romance in Persona 5 is easy to achieve. The protagonist can romance any of the female Confidants except for Sae Niijima. On the day that you rank up your Confidant level to nine with any of the. Apr 05, How to Romance Tae Takemi in Persona 5. Dr. Tae Takemi is met fairly early on in Persona 5. Shortly after arriving to Yongen-Jaya you can see her talking to Sojiro at Cafe fireemblemheroestips.com: Ishmael Romero. PERSONA 5 STORY & RELATIONSHIP SPOILERS AHEAD. Taking the role of a kid in his second year of high school-which in Japan would put the player at .
Some of whom are around your age and spend time with you eating ramen and working out and studying. Now, all this is coming from my perspective, as a heterosexual male who played the game as such.
Would I see this differently were the protagonist a girl and the doctor, journalist and teacher all grown men? Or if the player had the option to pursue a gay relationship? So I asked Persona 5 fansite Kotaku. She had. The answer was a little bit of both.
I know I am actually playing a teenage boy having an inappropriate relationship with an adult, but it also feels like I am playing a version of myself that actually did ask out that cute, punk-y senior girl that I longed for as a freshman in high school. The game itself perhaps inadvertently draws attention to this early on with the scandals involving Kamoshida, Ann and Shiho. You, the player, are probably an adult.
Depending on how you think of it, the power dynamic can shift completely. You can max the rank whether as lovers or friends, and get the same rewards and items for doing so. Persona 5 is a really long game. It tackles so many real-world issues-high school, love, politics, art, workplace exploitation, sex, social anxiety-that it was bound to get some more right than others.